Technology has become a way of life. People are much less likely to turn to a newspaper to get the days headlines than they are to turn to the internet or TV. We are constantly flooded with information thanks to the technology that is available. Because of this, students are harder to reach the the old tried-and-true ways of teaching mathematics. I will admit, I was the same way in high school. I remember always having to bring my geometry kit with me to class. It included a straight edge, compass, and protractor, among other things. And while I remember being forced to carry it back and forth to my locker, I don't remember actually using it in class. However nine years later, I still remember using geometer's sketchpad to discover what it meant for a graph to have a "hole" and what a limit truly was.
Logo can be just as influential in teaching students about the basics of angles and lines that teachers often take for granted. So often angles are taught as a rotation of a ray from standard position to its terminal position. Because of this, it seems like many students don't really understand angles. And students are able to connect as much with the material because of the techology gap. Logo can give students a chance to test there ideas and get immediate feedback as to whether or not they are correct. Rather than having to wait to get homework or tests back, they can instantly see their mistakes and triumphs. They also get to make mistakes in a very safe environment. There isn't a buzzer or big red checkmark when they make an error. If things don't work out exactly as planned, they can simply start an new sketch and try again. These features make Logo a very useful tool that I hope to employ in my classroom.
Friday, January 30, 2009
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You bring out the feedback that is both immediate and personal. It moves the teacher to the authority that issues the marks to a resource when something does not go well.
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